Tom Clancy's Splinter Cell Classic Trilogy HD
Publisher(s) Ubisoft
Platform(s) PlayStation 3
Release date August 9, 2011 (EU)
Timeline 2004-2007
Previous Splinter Cell 3D
Next Splinter Cell: Blacklist Spider-Bot

Tom Clancy's Splinter Cell Classic Trilogy HD is a remastered, high-definition collection of the first three games of the Tom Clancy's Splinter Cell series for the PlayStation 3. The collection includes Tom Clancy's Splinter Cell, Splinter Cell: Pandora Tomorrow, and Splinter Cell: Chaos Theory remastered from the PC version for the PlayStation 3, as part of Sony's "Classics HD" series. The trilogy was released for PlayStation Network on August 9, 2011 in European regions, and on September 16, 2011 for retail.[1] Each game features updated visuals, outputting at 720p, Stereoscopic 3D support and the PlayStation Network Trophy feature.


The Tom Clancy's Splinter Cell Classic Trilogy HD includes all three games, and despite being remastered versions of each of them, the display and interfaces look different. In each of the games, except for Splinter Cell: Chaos Theory, the main menu, pause menu and OPSAT display is different - usually showing the concept/cover art for the respective game. Additionally, the HD Trilogy features a manual save system where the player is free to save or quick save their progress at any point during the game. The save slots (not counting quick saves) are typically restricted about four save slots for each game, and in Chaos Theory, the 'save preview' images are static images of the respective levels, instead of a mini-screenshot of the player's screen.

Another noticeable feature is how the multiplayer and cooperative components of the Splinter Cell games are not included in the HD Trilogy. In Splinter Cell: Pandora Tomorrow, the Spies vs Mercs mode is not present nor is it included in Splinter Cell: Chaos Theory, along with the cooperative mode. The three main features that the HD Trilogy included were, "Graphics in HD resolution, 3D Stereoscopic support for 3D TVs [and] some exciting and challenging Trophies."[2]

Development Edit

The Tom Clancy's Splinter Cell HD Trilogy was first announced by Ubisoft's Alex Monney on the official PlayStation Blog on April 7th, 2011.[2] The Trilogy was announced as part of a triple-pack for retail, and would be released individually on the PlayStation Network. It was also confirmed that the HD Trilogy would not be ports of the PlayStation 2 version, but instead the PC version (which had more content and features than the PS2 version). The only major patch released for the HD Trilogy after the release was an option to invert camera controls for the games. This option was not present at the time of the HD Trilogy's release.

Behind the scenesEdit

  • Despite being a port of the PC versions of all three Splinter Cell titles, this trilogy does not include online multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include Co-Op. This trilogy also does not include the PlayStation 2 exclusive bonus missions for Splinter Cell and Pandora Tomorrow, or any of the 3 downloadable bonus missions for the original Splinter Cell.


  • Oddly, if the HDMI 720p output mode is disabled in the "Display" menu of the PS3 system, the game will launch itself in Full HD (1080p) instead of HD (720p). It's possible that it was originally intended to run at 1080p but was later reduced to 720p due to performance issues. [3]



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