|Tom Clancy's Splinter Cell 3D|
|Engine||Unreal Engine 2.0|
|Release date||March 25, 2011 (EU)|
April 10, 2011 (NA)
|Timeline||June-July 2007 (Solo only)|
|Previous||Splinter Cell: Conviction|
|Next||Splinter Cell Classic Trilogy HD|
Tom Clancy's Splinter Cell 3D is a remake of Splinter Cell: Chaos Theory developed by Gameloft and published by Ubisoft. It was both an exclusive and a launch title for the Nintendo 3DS. While the game is a port of Chaos Theory, it includes features from Conviction as well, including projected text and fusion vision.
While much of the gameplay of Splinter Cell 3D is similar to Splinter Cell: Chaos Theory, there are some changes and differences between the two versions. The biggest feature of the game is the 3D, making use of the no-3D glasses technology of the Nintendo 3DS. Additionally, all of the features and gadgets for the player to use are all grouped on the lower touch-screen. The objectives, similar to Splinter Cell: Conviction, are displayed in the environment as a projection (something Chaos Theory never did). Much of the version seems to be based on the PlayStation 2/GameCube versions of Chaos Theory - which have slight differences to the Xbox/PC/PS3 versions.
Immersive 3D Action - Gameplay, Cinematic, Maps, HUD, Menus, Loading screens, and more are projected in stereoscopic 3D.
Optimized Controls - New button mapping with the Slide Pad and Touch Pad gives the player seamless control to equip weapons and gadgets for more effective mission executions.
Enhanced Weapons - Protagonist Sam Fisher is equipped with enhanced weapons and better gadgets to infiltrate the enemy: new fusion goggles, OCP electronic disabling device, wall mine, more add-ons for the SC-20K Rifle, smoke and gas grenades.
Infiltration Evolved - Lock picking is enhanced by utilizing the new Slide Pad to mimic the realism of lock picking. Hacking has also evolved from numeric codes to solving interactive 3D puzzles.
List of single player levelsEdit
- Lighthouse: The Dungeons
- Lighthouse: The Fortress
- Lighthouse: The Lighthouse
- Cargo Ship: Lower Decks
- Cargo Ship: Upper Decks
- Cargo Ship: The Bridge
- Bank: North Wing
- Bank: East Wing
- Bank: West Wing
- Penthouse: Abandoned Building
- Penthouse: Zherkezhi's Pad
- Displace: Second Floor
- Displace: First Floor
- Displace: 3rd Floor
- Hokkaido: Common Area
- Hokkaido: Temple and Garden
- Hokkaido: Living Quarters
- Battery: Command Center
- Battery: East Launcher
- Battery: West Launcher
- Splinter Cell 3D apart from the Fusion Goggles and projected text, is more or less the same as the PlayStation 2 and GameCube versions of Splinter Cell Chaos Theory.
- This is the only time a Splinter Cell game was remade and given a new title in some form or another.
Splinter Cell 3D had received mixed reviews from critics after it's release. Gamepro stated it, "Splinter Cell 3DS is far greater than it has any right to be, given the drastic overhaul made to the control scheme and the newness of portable 3D gaming." GamingXP said that fans will love the remake, while the missing multiplayer modes are it's biggest drawbacks. Splinter Cell 3D has received mixed reviews partly due several things like the lack of a second analogue stick a similar encounter that Splinter Cell Essentials received when released.
- ↑ http://www.metacritic.com/game/3ds/tom-clancys-splinter-cell-3d/critic-reviews
- ↑ http://www.gamingxp.com/bericht-4706-ubisoft-ubisoft_entertainment-3ds-splinter_cell_3d.htm
- ↑ http://3dstribe.com/videos/new-splinter-cell-3d-footage/