- For the Nintendo 3DS version, see Tom Clancy's Splinter Cell 3D.
- For the mobile version, see Tom Clancy's Splinter Cell: Chaos Theory (Mobile).
Tom Clancy's Splinter Cell: Chaos Theory is a mobile game port from Nokia N-Gage to Nintendo DS version developed and published by Gameloft. Plot is similarly based on Tom Clancy's Splinter Cell: Chaos Theory but different from its original computer and video game console versions.
Description[]
As Sam Fisher, Third Echelon's most skilled Splinter Cell operative, you are assigned to execute a hazardous series of operations to investigate and eliminate a new source of information attacks originating in North Korea. At your disposal is a lethal array of tactics ranging from Combat Knife techniques to experimental prototype weapons skills and more-radical hand-to-hand techniques such as the Inverted Chokehold. Experience the intensity of acting as a lone operative fighting tomorrow's threats in the field and of cooperating online with a partner to accomplish crucial missions.
Gameplay[]
Gameplay is heavily different from the main versions of Chaos Theory in many ways:
- Sticky Cameras can no longer be picked back up after being fired.
- All of Sam's melee moves are mostly absent aside from grabbing enemies, in which case Sam can either slit his throat or knock him out.
- Most missions have a no-kill limit.
- The Alarm system functions like that from earlier entries with 3 alarms and the mission is over, alarms decrease after each checkpoint and enemies do not wear flak jackets or helmets as the stages increase.
- Sticky Shockers are used like the OCP which doesn't exist in this version to temporarily disable electronics which means reckless shocker usage can render missions impossible as Sam needs them to disable lasers/cameras that are impossible to avoid otherwise due to the 3 alarm limit.
- Chaff Grenades exist as a rare grenade that temporarily disable all electronics which would later be added to the main versions of Double Agent.
- Sam's weapons have 10 less bullets in a magazine, the Five-seveN only holds 10 bullets before reloading and the SC-20K holds 20.
Charachers[]
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