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The Sticky Shocker is a launcher-compatible high-voltage discharge device coated in an adhesive resin used to non-lethally knockout targets.

Overview[]

The Sticky Shocker is a non-lethal device that can be used to neutralize any target by knocking them out. Upon hitting it's target, the Sticky Shocker will adhere to them and release an electrical surge within the individual's body, knocking the target out. Water can also be used to conduct the charge from a Sticker Shocker, capable of knocking out multiple individuals at once.

Gameplay[]

In Tom Clancy's Splinter Cell and Splinter Cell: Pandora Tomorrow, the SC-20K M.A.W.S. could be used to launch the Sticky Shocker at enemies. Once launched, the Sticky Shocker was able to hit enemies and send their body into a brief, electric jolt and then fall on the ground, unconscious. The Sticky Shocker was also able to bounce off of most surfaces and hit targets (meaning that it was possible to hit targets around the corner). If the Sticky Shocker didn't hit an enemy, it could be picked up from the ground and used again.

In Splinter Cell: Chaos Theory, Japanese officers in the level Kokubo Sosho, the I-SDF headquarters, have pistol-like equipment functions similar to the Sticky Shocker. During the level, it is possible for the player to be hit by a Sticky Shocker by some of the Japanese officers (using less-than-lethal equipment) and interrogated in a closet. This scenario was also possible in Splinter Cell: Double Agent (Version 2), in the Sea of Okhotsk level, where the enemy guards on the RSS Rublev could hit the player with a Sticky Shocker, and interrogated in a separate area. In these games, if Sam missed the Sticky Shocker, it is lost so make the shot count.

In Splinter Cell: Blacklist, the Sticky Shocker returns (after being absent in Splinter Cell: Conviction) as a projectile that is launched from the Stun Gun and can also be used with the Crossbow. While the Sticky Shocker works similar to previous games, there are some differences. Firstly, the Sticky Shocker cannot be reused once it is shot by the player, no matter where it is shot (like in the environment, not at a hostile). Secondly, the Sticky Shocker is launched with an 'electric' effect around it when it is fired.

Weapons Compatible with Sticky Shocker[]

Here is a list of weapons that are compatible with the Sticky Shocker in the Splinter Cell series:

Trivia[]

  • In Splinter Cell: Pandora Tomorrow, the game will show different gadgets being used in a looped video as the game is loading. When the Sticky Shocker is shown, it shows the Sticky Shocker actually stick to the target and stay on them as they are knocked out. In-game, however, the Sticky Shocker 'model' visually disappears when it hits the target and isn't to be seen when they fall over.
  • If the player is detected during the final mission of Splinter Cell: Chaos Theory, it is possible for them to be hit by something similar to the Sticky Shocker from the Japanese officers guarding Kokubo Sosho. The next segment has the player (Sam Fisher) regaining conscience and being interrogated by the guards as they attempt to escape the situation.
    • The sticky shocker is fired from pistol-like weapon while used by enemy, while the player use the grenade launcher of the SC-20K to fire sticky shocker.
    • Additionally, this was used in a level in Splinter Cell: Double Agent (Version 2), it played out very similar to how the situation was handled in Splinter Cell: Chaos Theory.
  • This was the only device in Splinter Cell, Essentials and Pandora Tomorrow capable of knocking out a target using one unit regardless of where you hit them. While other gadgets, like the Ring Airfoil Projectile and Sticky Camera, can be used to knock out an enemy using one gadget (by aiming at the head), they still required multiple launches into the target's body to successfully knock the target out (except the Sticky Camera).
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