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Steel Factory is the fifth solo campaign level in Tom Clancy's Splinter Cell: Essentials.

Briefing[]

20:25 / 20:56 – Locate the arms dealers and eavesdrop on their communications.

A shipment of advance NSA weapons (including FN7s and SC20Ks) has been stolen and sold to a pair of arms dealers in the United States, who are selling them to the highest bidder. NSA surveillance indicates that a group of domestic terrorist have offered to buy the weapons, and a meet has been arranged at a steel foundry in Warsaw, Indiana. Locate the arms deal and gather any information you can about the dealers and where the weapons are bound.

Data & Transcript[]

Main articles: Steel Factory/Data, Steel Factory/Transcript

Information[]

Goals
20:25 Find out where the deal is and listen it. There is a weapon's deal taking place in the foundry. Find out where it is and listen to it. Don't get detected by the dealers.
Follow the buyers and laser mic their phone conversation. The buyers are heading outside and they will make a phone call to confirm the transaction. Laser mic that conversation.
20:56 Take care of all the dealers. Take care of the dealers, if they leave the factory, everything has been for nothing.
Get to extraction. Get to extraction in the garage on the side of the building.
The guy handling your extraction is crooked. Deal with him. Agent Frasier who's handling your extraction is playing both sides. Neutralize him any way you can.
Notes
20:25 Do not kill the factory workers.
🗣 [Interrogate] The code for the locker room is 7683.
💻 [Laptop in the foundry] To unlock a bonus mission, enter the code B17200219C at the following website: www.splintercellessentials.com.
20:56 🗣 [Fraser is unconscious] Bring agent Frasier inside the truck.

Report[]

The recording of the dealer's phone conversation proved useful, as did the demise of the traitor. Grimsdottir's decryption work revealed the perpetrator, which in turn precipitated the demise of the domestic terrorist cell.

Trivia[]

  • Sam has the option of either killing or incapacitating Agent Frasier. The latter will add the extra task of putting his body in the truck for interrogation.
  • There seems to be a bug with the Med Kits in all game.
  • You can find one 5.56 Ammo Bullet and Frag grenade in Part 2.
  • All enemy characters can be killed by Sam. Some of enemys and civilians can be interrogate.
  • Part 1 – 20:25: Jim, Mark, Eddie (intercom only) – a civilian workers. Mark has satchel from Eddie to Liza (mentioned only).
    • † Ernest – potential dealer, killed in second part by Sam.
    • George – potential buyer, left the place.
    • Chris – assistant George, left the place.
    • † Norm – assistant Ernest, killed in second part by Sam.
    • Phil, Tom – Phil has satchel from Mr. Blake.
  • Part 2 – 20:56: Walt, Rich, Robbie, Steve
    • Chuck – a civilian worker in server room.
    • Frasier – double agent in NSA, working for terrorists, captured by Sam.

Gallery[]


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