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Panther
"Stalk & kill hostiles while remaining undetected."
― In-game description

Panther is a type of playstyle featured in Tom Clancy's Splinter Cell: Blacklist. This playstyle favors stealth and lethal tactics to deal with enemies during missions. Players who choose this playstyle gain more points than the Assault playstyle, but less than the Ghost playstyle.

Overview Edit

The Panther playstyle was first introduced in Tom Clancy's Splinter Cell: Conviction, but wasn't actually named 'Panther' until Blacklist. Panther players execute their missions by using lethal means and the cover of stealth to keep their enemies in fear. This playstyle can be compared to a hunter toying with their prey by using the environment to conceal themselves. Panther players don't mind bodies being discovered, but they are more lethal using stealth to strike fear into enemy patrols and typically work faster than the other two playstyles.

Trivia Edit

  • Sam Fisher's codename during Splinter Cell: Conviction is 'Panther', as revealed at the end of the level Kobin's Mansion.
  • Much like Ghost style's "Hostiles Undisturbed" points system, Panther style features "Hostiles Evaded" points, which are rewarded for leaving enemies in an area while they are actively looking.
    • However, unlike "Hostiles Undisturbed," which is optimal for mastering Ghost, "Hostiles Evaded" points contribute much less to the total, meaning that players trying to master Panther are better off taking out every hostile in the area.

See also Edit

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