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Were you looking for the coop level of the same name in Splinter Cell: Chaos Theory?

Nuclear Power Plant is an exclusive solo campaign level for the PlayStation 2 version of Tom Clancy's Splinter Cell and cut eight mission on Xbox/PC/GameCube. Splinter Cell Agent Sam Fisher must trace the microwave relay by infiltrating the Nadezhda Nuclear Power Plant in the Kola Peninsula located in Russia.

Briefing[]

19:50 / 20:22 / 20:38 / 21:09 – Trace the microwave relay.

Data retrieved from Kalinatek reveals that Nikoladze uses an unconventional network of relays to communicate with Georgian terrorist cells. Background electric noise surrounding the Nadezhda Nuclear Power Plant in Northern Russia makes it impossible to trace the network beyond this point.

Data & Transcript[]

Information[]

Goals
Tap the Georgian microwave relay.
Investigate the Nadezhda communications center.
Locate the Georgian microwave relay.
Retrieve the FlashRAM shipping log for the power plant's waste disposal train.
Infiltrate the Cooling Rod Room and Trigger a meltdown alert.
Retrieve the Cooling Rod Control Room access code from the mercenary technician "Esfir."
Stowaway on the waste train for extraction.
Notes
🗣 [Lambert] The meltdown alert will disable all security cameras.
🗣 [Lambert] There is an active civilian presence in the power plant. Avoid collateral damage.
🗣 [Interrogation technique Esfir] The Cooling Rod Control Room access code is 560627.
💼 [Satchel] The keypad code for the door to the maintenance shaft is 151822.
🗣 [Lambert] Investigate the Nadezhda communications center.
🗣 [Grimsdottir] The keypad code for the maintenance shaft door is 795021.
Pick Lock
🔑 [Technical Room] 4-pins: ↑→ ↓→ ←↑ ←↓
🔑 [Exit to Elevator] 3-pins: ↑→ ←↓ ↓→
Lost data, missed in mission
🗣 [Lambert] The code to the door ahead is 55555.
💼 The Cooling Rod Room access code is 823956.
💼 The recognize Friend or Foe system can be switched on or off from the rear of the automated turrets.
💼 The keypad code for the door to the top floor is 240772.
💼 The keypad code for the door to the maintenance shaft 151822.
💼 The waste disposal train access code is 266342.

Overview[]

The signal from Kalinatek is lost in the midst of various signals coming from the Nadezhda Nuclear Power Plant in Russia's Kola Peninsula. Sam infiltrates the plant and triggers a false meltdown alert to evacuate all technicians, though the guards stay. While investigating the plant, Fisher discovers that the Russians have recently shipped nuclear Americium 239 eastward and that the guards around the plant are not really the Russian military, but more of Grinko's men in uniforms. Fisher taps the relay and Grimsdottir discovers that Masse hid their signal in the spaces between Nadezhda's signals. Fisher stows away on the waste disposal train, but upon extraction, Wilkes is shot and killed by a guard, leading to the Coen's introduction to the group.

SC-NPP(PS2)

Debriefing[]

Where as the microwave relay system is destroyed in Nadezhda Nuclear Power Plant, Nikoladze continues to launch information warfare attacks against the US from the Chinese Embassy in Myanmar. Relations with the Chinese crumble over allegations of Chinese support for Nikoladze. The Chinese/Georgian connection must be investigated if war is to be averted.

Trivia[]

  • This level has unique music never heard in the PC or Xbox versions.
  • The white (snow) op-suit is first seen in this mission.
  • Nadezhda means "Hope" in Slavic.
  • A subplot in this mission is that nuclear waste is being transported by train eastward. Among the waste is Americium 239. An interrogated technician claims that it is being sent eastward and the label is in Chinese. It is later revealed that it was sent to the Chinese Embassy in Myanmar, where it is eventually destroyed when Fisher destroys the trucks about to leave with it.
  • At the starting point, if you start running around the room, enemies on the street will hear you and run to you, causing an alarm to go off.
  • At the beginning of the level in the street on the right behind the metal door in the far corner, there is a blocked corridor. This door can not be opened, and thus the room cannot be accessed.
    • This room can be access in the beta version. The room contains two guards, likely come running out if Sam get spotted.
  • Before climbing the red pipes, over a fence, a box of grenades can be found.
  • In the first section, there is an area where two guards are operating a searchlight from the top floor.
    • The spot light can be shot, though this causes guards to spot you when moving past the light to the air-duct, though shimmying along the ledge does avoid detection.
    • Shooting the guards will trigger an alarm when you leave the area.
  • At the start of the second section Sam's winter camouflage can be seen discarded on the elevator.
  • In the second section, a Russian soldier patrols in a walkway above you. Again, you cannot get to this guard to move his body, so killing him will lead to an alarm. Don't kill him to avoid the alarm.
  • In some areas, enemies don't see you at point blank range. So, when you walking under the floor near the elevator you do not get detected.
  • Killing the two workers will lead to the failure of the mission, but there is a bug that makes it possible to kill three workers before mission failure.
    • That bug is when Lambert warns the player to be careful while the player kills three workers and says it twice after.
  • When Sam is detected by a camera, it blocks the use of the keypad code.
  • The effect of Chemical flare differs from the PC version.
  • An interrogation sequence starts with Sam saying "Stay quiet, you don't want your life to end in the boy's room", even though they are in a control room. In the beta version the interrogation takes place in a bathroom.
  • Discrepancies are found at the ending of the level where Sam says he'll extract by stowing away on the train and meet Wilkes 35 kilometers down the line, on account of Wilkes not being able to get 30 kilometers of the plant due to the false meltdown. However, in the ending cutscene, Wilkes appears to be extracting Sam from the Power Plant via the Osprey.
    • This is likely due to the fact that there were more Russian missions cut from the final game. After this mission, Sam was originally suppose to trace the Georgian relays to a shipyard, a mining town, and finally an abandoned smelting plant, in that order. The first and third of these missions were abbreviated and rewritten into expansion missions (Vselka Submarine and Kola Cell, respectively). The original Kola Cell was a much more expansive mission and featured Wilkes extracting Sam on-site. (See Splinter Cell Cut Content)
  • Vernon Wilkes, Jr. is fatally wounded at the end of this mission. In other versions of the game, Wilkes is shot at Kalinatek. However, the subtitle in the following cutscene indicates that they are in Russian airspace and the date and time are suddenly different to what they would have been in the Kalinatek mission. This would seem to indicate that the Nuclear Power Plant was originally intended to be in all versions but was cut from most.
  • Some of the inscriptions in the Russian language do not make sense or are spelled wrong. For example:
    • "Предупреждение. Защищенный. Безопасность. Офис. Информация. 555-0347" = "Caution. Secure. Security. Office. Information. 555-0347" does not make sense in Russian language. It's possible that it's supposed to say "Предупреждение. Охранная зона. Повышенная безопасность. Офис. Информация по телефону. 555-0347".
    • The writing on the consoles "Пульт прогрохотка" does not make sense. It could be "Пульт очистки" = "Start cleaning".
    • The writing on the monitors says "Ядерный сила / Первый, Второй" = "Nuclear Silo / First, Second", but correct spelling is "Ядерная шахта / Первая, Вторая".
    • The drinks machine is labelled, "Beda Soda" ("Беда Сода"), meaning "The Trouble With Soda".
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