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Lincoln Memorial is the seventh single player level in Tom Clancy's Splinter Cell: Conviction. Under orders from both the President of the United States, Patricia Caldwell, and Anna Grímsdóttir, ex-Splinter Cell agent Sam Fisher must record a conversation between Lucius Galliard and Third Echelon Director Tom Reed.

Mission Information

Objectives

Mission Overview

Sam Fisher arrives at the Lincoln Memorial and enters into one of the sound booth buildings. He uses the camera systems set up around the exterior and interior of the Memorial to listen in and record the conversation between Lucias Galliard and Tom Reed. The conversation confirms that the two have been working together, but also shows that they have a larger plan set in motion. Once Tom Reed leaves, Fisher exits the camera system and heads into the Memorial building. He grabs Galliard and interrogates him for information; Galliard mentions Megiddo and how the organization has influence and is in control. Before he can elaborate any further, however, he is shot and killed by an assassin with a handgun.

Memorial2

The assassin's getaway car explodes in front of Sam.

Fisher chases after the assassin through the tents set up as the assassin attempts to escape from Fisher. Fisher eventually chases him to a vehicle but as Fisher drew near, the car explodes - killing the assassin. Fisher tells Grímsdóttir that the assassin was killed, forcing Fisher to hold his position. Fisher is soon able to escape by being picked up by one of Grímsdóttir's contacts when they arrive and escapes the area.

Trivia

  • The assassin holds a civilian captive and shoots the hostage as soon as the player gets near him, but it is impossible to actually save the hostage.
  • Once the assassin reaches the getaway car, he will sit in the driver's seat and attempt to start the vehicle by turning the ignition repeatedly to start the engine. This will happen indefinitely until the player intervenes by triggering the explosion by walking close to the car.
  • The small coffee shop area at the end of the mission is actually from the E3 demos from the early builds of Splinter Cell: Conviction. (For more regarding Conviction's development, read this article).
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