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JBA Headquarters - Part 3 is the eighth solo campaign level in Tom Clancy's Splinter Cell: Double Agent (Version 1). Undercover NSA agent Sam Fisher is given orders by JBA boss Emile Dufraisne (Version 1) to decrypt an important email, and the JBA members gather to see the Red Mercury bomb test detonate.

Briefing[]

Enrica Villablanca: So far is so good Sam. The bomb is in place and you're in one piece, and that's about all I could ask for. Come on back home. Emile's gonna want audience for when he detonates it. And it had better go off. If it doesn't, he's going to be looking for someone to blame, and we're the obvious targets.

Data & Transcript[]

Main articles: JBA Headquarters - Part 3/Data, JBA Headquarters - Part 3/Transcript, JBA Headquarters - Part 3/Fingerprints

Information[]

Primary Objectives
NSA ★ Obtain visual proof of bomb. It is of paramount importance that we confirm the presence on-site of a red mercury device. As there is no doubt high security on the bomb's location, the camera monitors in the surveillance room seems like the best bet for locating it without having to penetrate all of the JBA's security. [Unlocks Frag Grenade]
JBA ★ Decrypt email message. It is vital to know what information Massoud is passing along to Tawkfir, particularly as pertains to Emile. Decrypt the email that Emile intercepted in order to produce a more accurate picture of their relationship – and what might be waiting in Kinshasa. [Timer 25:00] [Unlocks Night Vision – Enhanced]
NSA ★ Scan fingerprint to access lock. In order to search for the presence of the bomb, it will be necessary to access the next level of security of the compound located beyond the fingerprint lock. Use the fingerprint scanning software uploaded to the watch by Lambert to obtain one from one of the main JBA members. The main member's quarters and work places will be your best bet to find their prints. [Unlocks Night Vision – Enhanced]
Secondary Objectives
NSA Obtain Enrica's disarm code. The bomb the JBA has placed on board the cruise ship cannot be allowed to detonate. However, if you stop it, suspicion may fall on you. Therefore, it will benefit you if someone else takes the blame. Enrica is the best target, she can be found working in her lab above the Mine Assembly area. You can use the code located in her computer to deactivate the bomb and the action will be traced to her.
JBA Complete training course. Practice your skill at safecracking in the JBA's training area. The skill will no doubt come in handy, both for the JBA and your true mission. To reach the practice safe, you will need to cross the obstacle course successfull. The course is comprised of various challenges. Failing at one challenge will prevent you from continuing, and you will have to backtrack in order to restart.
JBA Practice at firing range. Improve your skill with firearms on the JBA's firing range. To succeed in this test you must achieve the minimum score located in the top right scoreboard using one 30 round clip. The number of available clips is unlimited but you must hit the score within 30 rounds. [113]
True terrorist – 150 points will completely increase the level of trust JBA.
JBA Assemble mines for Kinshasa. Use the micro-manipulators in the workshop area of the compound to assemble the mines that will be taken to Kinshasa as part of a weapons shipment. [10]
Profile Objectives
NSA Get JBA member personal data [+1]. In order to complete the NSA dossiers on the various core members of the JBA, we need you to get their personnel files. With this date, the NSA can create a more accurate prediction model for their behavior – and how to stop them. [Search the closet in Moss's room]
NSA Find activity data [+1]. In order to complete the NSA dossiers on the various core members of the JBA, we need you to get data on the group's activities and their roles in it. Uploading this information will help us create a more accurate prediction model for what they might do next – and will help us plan to stop it. [Search the closet in Moss's office]
NSA Scan JBA member fingerprints [5]. You'll need to scan the fingerprints of a core JBA member in order to get past any fingerprint locks in the compound. Use the app we've uploaded to your watch to locate and then scan the prints for later use. You'll also help complete the profiles the NSA is compiling on the members of the JBA.
Choices Objectives
JBA Allow cruise ship explosion.
Destroy Ship
As difficult as it is to do so, you must sacrifice the lives onboard the ship to maintain your cover. The loss of life is regrettable, but keeping the trust of the JBA will put you in position to prevent an even greater tragedy.
NSA Stop cruise ship explosion.
Jam Signal
It is imperative that the cruise ship not be allowed to explode and that the JBA not be allowed to test their weapon. You must prevent the explosion.
NSA Frame Enrica. After Emile comes back to check Massoud's decrypted email, he will detonate the cruise ship bomb. Use Enrica's disarm code to prevent the explosion. All of the blame will fall to her, leaving you in good standing with the JBA.
Key Codes
🔑 Code of server room is 6278.
🔑 Code to Emile's office door is 2701.
🔑 Code to Enrica's workshop is 1337.
🔑 Code for the security room is 1269.
🔑 Code to Jamie's office is 1234.
Decrypting Cube
000 001 | 001 010 | 010 011 | 011 100 – 000 010 – 111 001
110 111 | 101 110 | 100 101 | 111 000 – 100 011 – 110 101
Pick Lock
🔑 [Training] 3-pins: ↑ ↑ ↑
🔑 [Enrica's Room] 3-pins: ↑ → ↓
🔑 [Jamie And Stanley's Room] 3-pins: ↑ → ←
🔑 [Emile's Office] 4-pins: ← ↓ → ↑
🔑 [Enrica's Bedroom] 4-pins: ↑ → ↓ ←
🔑 [Moss's Room] 5-pins: ↑ ← ↑ → ↓
Lost data, missed in mission
NSA Obtain Enrica's disarm code. The bomb the JBA has placed on board the cruise ship cannot be allowed to detonate. Since you have not obtained the bomb frequency in Cozumel, you will have to find another way to disarm it. Enrica can be found working in her lab above the Mine Assembly and has created a disarm code to disable the detonator as a safety measure. You can use this code located in her computer to deactivate the bomb. By doing so the action will be traced to her and you will not be suspected of the failure.
Even if Sam does not know the frequency of detonation, the dialogue with Lambert will remain the same and unchanged, and there will still be no such version of the task in this part. Developer Error.
NSA Maintain undercover status. It is vital that you maintain your undercover status in the JBA. Do what you must in order to protect your status, but bear in mind that you are still an operative of the NSA and will be called on to account for your actions.

Overview[]

(Note: The JBA Headquarters levels in Splinter Cell: Double Agent are rather non-linear, as the player can complete objectives when they want to and in what order they want to (in the allotted time given). This means that events may not happen in the order described here.)

SC-Sam-Emile-Talk

Emile instructs Fisher to hack the encrypted email.

Sam Fisher meets Emile Dufraisne in the office room and states that he needs Fisher to decrypt the email as the information in the email is of the utmost importance regarding future operations. Emile leaves the room as Fisher immediately starts on the email and soon is able to decrypt it and access the email. Fisher must now get visual evidence of the Red Mercury bomb device, but first he must scan a set of fingerprints to get into the high-security areas in the compound. Fisher finds a set and scans it, allowing him to hold up the print to the scanner and access the high-security restricted areas. Fisher makes his way through the area and soon finds a room with computers set around it. Fisher activates one of the computers set up and finds visual proof of the bomb, completing his primary objective for the NSA.

SC-JBA-3-Bomb

Fisher frames Enrica, causing Emile to shoot and kill her with his 92FS after the Red Mercury bomb failed to detonate.

After Fisher sneaks out of the area, he heads back to the officer room and Emile soon arrives. Emile saw that Fisher had decrypted the email and began reading over it. Emile then tells Fisher to follow him back to the main room to watch the Red Mercury bomb's detonation on the cruise ship. All the JBA members gather in front of the television screen as it displays a live satellite feed of the cruise ship. Fisher is able to disarm the bomb, and when the countdown reaches zero and the ship doesn't explode, Emile becomes enraged. Enrica tries to tell him the truth, that she doesn't know what happened, but Emile pulls out his sidearm and shoots her in the head, killing her instantly. Emile, still angry, tells Fisher to prepare himself for the mission in Kinshasa.

Trivia[]

  • It is canon for Enrica to be shot and killed by Emile at this part. This happens when Sam disarms the bomb, whether or not he does so using Enrica's code. However, if the player has less than 1/3 of JBA trust and disarms the bomb without Enrica's code, Emile shoots both Sam and Enrica. The default choice in the game (if the player does nothing) is to let the bomb go off, in which case the JBA celebrates victory and everyone walks out alive; however, if the player had less than 1/3 of NSA trust before the choice, Lambert pulls the plug on the operation.[1]

References[]

  1. 8778555.jpg

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