JBA Headquarters - Part 1 is the third solo campaign level in Tom Clancy's Splinter Cell: Double Agent (Version 1). Undercover NSA agent Sam Fisher is introduced to John Brown's Army (JBA) by one of their members, Jamie Washington (Version 1). During this time the leader of the JBA, Emile Dufraisne, tests Fisher's loyalty by having him kill their hostage Cole Yeager.
Briefing[]
Jamie Washington: Okay, Sam, here's the deal. I've got some friends, they call themselves John Brown's Army. We're gonna go meet up with them. I can get you in with us, if you're interested. And I'm thinking you just might be.
Lambert: I have to make this quick, Sam. Before you get inside the JBA compound and their EC infuses to transceiver in your job, you are to gather information and provide access. I need you to put a backdoor into their servers and a bug on their main comm antenna, other than that, do what you have to do to keep from getting caught. Lambert out.
Data & Transcript[]
Information[]
Primary Objectives | ||
---|---|---|
NSA | ★ Upload trojan to JBA server. | We need a backdoor into the JBA's servers. Load the trojan horse application we've sent you onto their main computer network, and we'll be able to tap into their files. [Timer 00:30] [Unlocks Electronic Lock Pick] |
JBA | ★ Complete training course. | Practice your skill at safecracking in the JBA's training area. The skill will no doubt come in handy, both for the JBA and your true mission. To reach the practice safe, you will need to cross the obstacle course successfull. The course is comprised of various challenges. Failing at one challenge will prevent you from continuing, and you will have to backtrack in order to restart. [Timer 25:00] [Unlocks Gas Grenade] |
NSA | ★ Bug antenna on the roof. | It is vital that we be able to tap into the JBA communications network. Climb up to the roof and plant a listening transceiver on the main communication antenna. This will let us eavesdrop at will. [Unlocks EMP Device – Enhanced] |
Secondary Objectives | ||
JBA | Practice at firing range. | Improve your skill with firearms on the JBA's firing range. To succeed in this test you must achieve the minimum score located in the top right scoreboard using one 30 round clip. The number of available clips is unlimited but you must hit the score within 30 rounds. [075] True terrorist – 150 points will completely increase the level of trust JBA. |
Profile Objectives | ||
NSA | Get JBA medical files [5]. | To complete the agency profiles on the core of the JBA, you're going to need to access their medical profiles and pass that information along. The more we know about them, the better prepared we are to stop them. [Search cabinet in Enrica's room] |
NSA | Get professional background info [1]. | In order to complete the NSA dossiers on the various core members of the JBA, we need you to get professional background data on the group. Uploading this information will tell us the JBA member's role in the organization which will help us create a more accurate prediction model for what they might do next – and will help us plan to stop it. [Search cabinet in server room] |
Choices Objectives | ||
JBA | Kill Cole Yeager. | In order for you to maintain your cover and become accepted into the JBA, you will need to follow Emile's orders and kill Cole Yeager. Taking one life may save millions of others down the line. |
NSA | Don't kill Cole Yeager. | While it is important that you maintain your undercover role, you cannot go too deep into the role without there being consequences. Find a way to avoid shooting Yeager. You're an undercover agent, not a murderer. |
Key Codes | ||
🔑 Code of server room is 6278. | ||
🔑 The code to Emile's office door is 2701. | ||
Pick Lock | ||
🔑 [Training] 3-pins: ← ↓ ↑ | ||
🔑 [Enrica's Room] 3-pins: ↓ ↑ → | ||
🔑 [Antenna on Roof] 2-pins: ↑ → | ||
Lost data, missed in mission | ||
JBA | Infiltrate the JBA headquarters. | Jamie Washington has brought you into the JBA. Now you must infiltrate it, becoming a trusted member of the organization so that you will be in the perfect position to uncover and stop their plans. Do whatever it takes to become accepted member of the JBA. |
Overview[]
(Note: The JBA Headquarters levels in Splinter Cell: Double Agent are rather non-linear, as the player can complete objectives when they want to and in what order they want to (in the allotted time given). This means that events may not happen in the order described here.)
Sam Fisher and Jamie Washington enter the compound and Jamie introduces Sam to Carson Moss (Version 1). After Jamie gives him a brief tour, Carson Moss enters the room and yells at one of the JBA members. Moss then calls Sam and tells him to come with him to the training course and the two arrive at the obstacle course. Moss tells Sam that he'll be back in 25 minutes and that the safe better be open when he comes back. Sam takes the opportunity to complete his objectives before Moss comes back.
Sam completed the safe cracking course, bugged the roof antennae and uploaded the trojan to the JBA server. After Sam completed his objectives, he returned to the entrance of the safe cracking course before Moss returned. Moss arrived and told Sam that he'll see how he did, and observed the video feed showing the safe (that was closed before he left) is now open. He approved and told Fisher to follow him to the interrogation room where he met with Emile Dufraisne and Jamie Washington. A bruised and blooded man, Cole Yeager, was handcuffed and gagged to a pipe against the wall (Sam recognizes him as the helicopter pilot from when he and Jamie escaped the prison). Emile gave Sam a gun, wanting to test his loyalty, and instructed him to shoot and kill Yeager.
Sam has two choices here that are entirely up to the player. Sam can either shoot and kill Yeager (gaining JBA trust) or he can spare Yeager (which will gain him NSA trust). After the decision, Emile will tell Sam to get ready for his first mission in the JBA, he tells him that he's heading to the Okhotsk Sea to capture the supertanker, the RSS Rublev.
Trivia[]
- In the PC version, there is not enough voiced dialogue with Lambert on the boot screen after Jamie's words. This dialog is only available in the Xbox 360/PS3 versions.
- There is a glitch here that may happen occasionally where, despite being present at the area Moss told Sam to be at when he arrived, Moss will get mad at Fisher for 'holding him up' causing JBA trust to lower.
- If the firing range is completed, the sleeping JBA guard in the armory will wake up and be surprised by the results, asking Sam if he learned where to shoot in the Marines and that he's glad that Sam is on their side.
- The M82A1 used in the firing range sounds suppressed when firing despite not having a suppressor attached.
- If the player chooses to kill Yeager, they can shoot him on any part of his body and he will still die (for example, shooting him in the shoulder, leg, etc.). This will grant the player with some trust from the JBA, but Emile will still say that the next mission will have Fisher prove himself. However, Sam will lose some NSA trust if he kills Yeager.
- Alternatively, If the player wishes to spare Yeager, they can either miss him intentionally or not fire the weapon at all. This will cause Jamie to pull out his sidearm and shoot Yeager and awkwardly apologize for simply shooting him when Fisher didn't. Sparing Yeager will gain some NSA trust and lose some JBA trust. If Sam has completed all JBA objectives in this part, both choices will not affect the outcome much.
- When the player reaches the rooftop, Moss can be heard radioing one of the JBA patrols walking the rooftop. The guard states that there's nothing suspicious, but Moss insists that there's a 'new variable in the equation', possibly hinting Moss' distrust for their new recruit.
- There are multiple hints to the player, and even answers, regarding where the next mission will take place. Firstly, the player can talk to Enrica in the medical room where she will reveal the mission and location of the next level. Additionally, the television screen on the lower floor shows images of the RSS Rublev with multiple information on the screen.
- Moss threatens one of the JBA members to be where he's supposed to be, or he'll end up in the furnace. Suffice to say, the furnace is the area located on the lower levels of the JBA Compound where dead bodies are disposed of.
- Despite given 30 minutes, Moss will be down at the entrance of the training course around the 10 minutes remaining mark, but will still get mad at the player for 'making him wait'. This will not result in a loss of trust, however.
- Emile hands Fisher a Luger P08 when he is tasked to shoot Yeager in the final version of the game, while in the promotional images Fisher is shown holding a Beretta 92FS.
- In the PS3 version, bugging the antenna on the roof entails simply going through the ventilation fan and tapping a cable, without actually going onto the roof. This is a contrast to the Xbox 360/PC versions, where Sam has to actually go onto the roof and evade patrolling enemies.
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