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Ellsworth Penitentiary – The Break In is a second part of the Ellsworth Penitentiary (Coop) mission in Tom Clancy's Splinter Cell: Double Agent (Version 2).

Briefing[]

Part 2 – The Break In: As cover for another operation, you must incite a riot. Step one: Create a black-out.

Information[]

Primary Objectives
Cause blackout. Make your way inside the electricity room and disable the power generator to cause a blackout in the prison.
Opportunity Objectives
Drop Disk. Drop disk where Lambert tells you.
Notes
💻 [Computer] This month's code for the office door is 1512.
📢 [Alarm Stage 1] Alarm stage one.
📢 [Alarm Stage 2] Alarm stage two – Enemies equipping body armor.
📢 [Alarm Stage 3] Alarm stage three – Enemies equipping helmets.
📢 [Alarm Stage 4] Alarm stage four – Full alert – Enemies fortifying positions.

Equipment[]

SC-303 Compact Launcher Agent One Agent Two
Rubber Ammunition 10 bullets 10 bullets
Tranquilizer Ammunition 1 2
EMP Ammunition 2 2
Flash Grenade 3
Smoke Grenade 3 +2
Adrenaline Syringe 2 2
💊 Medical Kit 1
SC Combat Knife
Universal Hacking Device
Code Descrabmling Module

Trivia[]

  • One of the surveillance cameras cannot be disabled by cutting the wire. Use the found smoke (Elite Mode) or EMP ammunition.
  • On Xbox version, there are secret characters: open a locked locker after ventilation by shooting at it and take a scroll with a code. Use the code on the safe and release the Pepperoni. Bring him glasses from the first office in the corner and he will ask you to find his brother Vanilla stuck in the elevator.

Gallery[]

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