Ellsworth Penitentiary The Blackout
Ellsworth Penitentiary – The Blackout is a third part of the Ellsworth Penitentiary (Coop) mission in Tom Clancy's Splinter Cell: Double Agent (Version 2) .
Briefing [ ]
Part 3 – The Blackout: With the lights out, it won't take much to incite a riot. Access the control room and open the cells.
Information [ ]
Primary Objectives
Cause riot.
Open prison cell gates to initiate riot.
Extract from area.
Opportunity Objectives
Avoid casualties.
If at all possible, try to avoid killing anyone.
Notes
📢 [Alarm Stage 1] Alarm stage one.
📢 [Alarm Stage 2] Alarm stage two – Enemies equipping body armor.
📢 [Alarm Stage 3] Alarm stage three – Enemies equipping helmets.
📢 [Alarm Stage 4] Alarm stage four – Full alert – Enemies fortifying positions.
Equipment [ ]
SC Combat Knife
Universal Hacking Device
Code Descrabmling Module
Retinal Override Module
Trivia [ ]
The Xbox version has secret characters: enter the elevator by shooting four bolts on the hatch and meet Vanilla. If you bring fish, then Vanilla will become ill and the mission will fail. Bring him flowers from the big office and he will ask you to meet his friend Cookie.
Gallery [ ]
Splinter Cell Double Agent Coop PS2 PCSX2 HD Прохождение – Миссия 2 Элсворт – Затмение (3 5)
The Blackout