Cozumel is the fifth solo campaign level in Tom Clancy's Splinter Cell: Double Agent (Version 2). Sam Fisher and Enrica are aboard a honeymoon cruise ship off the coast of Cozumel, Mexico, under orders of Emile to test a sample of Red Mercury.
Briefing[]
Part 1 – Honeymoon Cruise: With the money stolen in New York, Dufraisne has bought a sample Red Mercury device. He intends to test it out by detonating it on a cruise ship.
Part 2 – Bomb Drill: The bomb has been smuggled aboard ship using a small boat. Get to it, and bring the device to Enrica so she can install it in the ship's engine room.
Data & Transcript[]
Main articles: Cozumel (Version 2)/Data, Cozumel (Version 2)/Transcript
Information[]
Part 1 – Honeymoon Cruise | ||
Primary Objectives | ||
---|---|---|
JBA | Help Enrica install comm relay. | Enrica has set the bomb to be triggered via a call from her cell phone. For that call to be received, a relay must be placed on the ship. With all the police crawling around, Enrica cannot risk doing it alone. |
JBA | Help Enrica reach the comm room. | For the communication relay to function, Enrica must patch it into the ship's radio console. Help Enrica reach the communications room. |
Opportunity Objectives | ||
Echelon | Obtain passenger manifest. | If the mission goes wrong and the boat explodes, the passenger manifest wilt help identify the victims. |
Part 2 – Bomb Drill | ||
Primary Objectives | ||
JBA | Recover the bomb. | The JBA has managed to smuggle the Red Mercury device aboard by hiding it on a small service boat currently anchored in the ship's interior dock. |
JBA | Deliver the bomb and help Enrica reach the fuel tank. | Hand over the bomb to Enrica and then help her reach the fuel tank so she can install the bomb. |
JBA | Extract via the service boat. | Backtrack to the service boat in the ship's interior dock. It will be your means of escape once Enrica reaches you. |
JBA | Gain access to a computer.[1] | Find a computer and link up directly with Emile [Link up with Emile]. |
Echelon | Gain access to a computer.[1] | Find a computer and link up directly with assistant director Williams to prove the mission is still on track [Link up with Third Echelon]. |
Opposing Objectives | ||
Echelon | Disable Enrica's cell phone. | Enrica's cell phone is the trigger mechanism for the Red Mercury device. Plant a virus on it to scramble the ignition sequence it will send to the bomb's relay. This will prevent detonation. |
JBA | Protect Enrica's cell phone. | Enrica's cell phone is the trigger mechanism for the Red Mercury device. If anything happens to it, the bomb may not go off. |
Opportunity Objectives | ||
Echelon | Disable ship's engines. | Disabling the ship's engines will prevent it from being too close to shore if it explodes. This might save thousands of lives. |
Echelon | Delete camera records. | Your presence on board this ship must never be known. Erase any evidence. |
Notes | ||
🗣 [Enrica] Access code to the service elevator is 1971. [Xbox only] | ||
Pick Lock | ||
🔑 [Boat] 4-pins: ↑→ ←↑ ↑→ ↓→ |
Trivia[]
- Mexican police aboard the ship carry XM29 OICW rifles on the PS2/GameСube/Wii versions, while they carry AK-47s on the Xbox.
- In the center of the ship in Xbox version there is a swimming pool, but in PS2/GameСube/Wii versions there is the dance floor with speakers that can be included to distract the police.
Gallery[]
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