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Bunker is a PS2 exclusive bonus mission unlocked after completing Money Train in Tom Clancy's Splinter Cell: Double Agent (Version 2) where Sam Fisher was captured and must get out of it.

Briefing[]

Location Unknown – Undeground Bunker: Following as a raid, you were captured and are now being held in an undisclosed facility. Find a way to escape and report back to Third Echelon.

Information[]

Primary Objectives
Echelon Escape bunker. It's been swell, but you really can't stay. Unless they have cake... No. It might not have a file in it.
Notes
Time to climb out of the rabbit hole, Sam!
🗣 [Interrogate] Some in storeroom behind the grenades the locker are there.
🗣 [Random Interrogate] It's still untested. He just won't take no I want to talk him through.
🗣 [Random Interrogate] Tap freeser cousin devil mondegreen first.
🗣 [Random Interrogate] Masse Nicoladze Regan Lacerda Shetland Vernon Regan Zherkezi Soth Partridge Morgenholt Regan.
?uoy ta grikool rorrim eht si ro rorrim eht ta gnikool uoy erA / Are you looking at the mirror or is the mirror looking at you?

Trivia[]

  • Hisham Hamza tells Sam he is in an old German bunker in Normandy, though at the end of the level Sam asked if he's been at the NSA the whole time to which Hisham affirms.
  • German WWII helmets can be seen in one of the lockers.
  • The level design is the same of Norte de Santander in Splinter Cell: Essentials, specifically the two middle sections which are set within a bunker. The basic layout is the same, but there are changes in the paths the player is allowed to take and other differences in object and enemy placement.
  • This level is likely purely a hypothetical mission and has no real ties to any known events.
  • You can get only one from three notes during an unintelligible interrogation.
  • Notes should be read in reverse.

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