Hmm. That would be cool. Tom Clancy's Splinter Cell: Blacklist Aftermath was a novel. I don't know if that lends credibility, or the opposite.
That list does say "expected," not "confirmed," though. Another game that is "expected" on that list is The Last of Us 2... That's pretty unlikely.
Yeah, I think many, if not all, games (including games meant to be hard, like Dark Souls) should have multiple difficulty settings, and I'm glad Blacklist does. Perfectionist is great, but I admit to dialing it down to Realistic on occasion for Panther play, and to use Mark & Execute. (Is it overpowered? Maybe, but it's also really fun and badass which, at the end of the day, is how many games should be.)
Kind of tying in with difficulty, I hope they keep full non-lethal playthroughs in 7. And no first person missions, please. (Especially since lethality was required.) Just add a training mode to SvM for people to get used to it, but make it optional because most gamers today have played an FPS or two and are probably familiar with the concept.
I guess we're getting off-topic, though I'm fine with that.
Yeah, I guess. It just bugs me that Splinter Cell was created to be a Metal Gear Solid killer (which I think it succeeded in absolutely; the Metal Gear Solid series as a stealth game is just terrible) with its primary feature being realism. Ah well. I still loved Blacklist.
(However, if you're playing on Perfectionist difficulty, which I think should be the default, the sonar goggles don't work.)
I was joking...
That being said, people don't recover from exposure to nerve agents, and those that are exposed suffer from severe psychiatric effects. I would love to see that be touched on in the next installment.
All I know is that the end of Blacklist never happened. Sam is in a hospital and will likely never recover from his exposure to the nerve gas in Abandoned Mill. He's having "fever dreams."